7 research outputs found

    Techniques for the quantitative evaluation of 3D simulation

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    Tesis de la Universidad Complutense de Madrid, Facultad de Informática, leída el 29/11/2019El creciente numero de dispositivos conectados a Internet sumado a muchos factores socio-culturales a nivel mundial, tales como el envejecimiento de la población, han impulsado un aumento considerable del uso de la inteligencia ambiental para la construcción de soluciones tecnológicas que cubran necesidades concretas de las personas. Diseñar y construir este tipo de soluciones asistivas no es tarea fácil. El desarrollo de una solución para personas mayores u otras que lo requieran, es complicado no sólo por el coste que supone la adecuación del entorno sino también porque requieren de mucha adaptación a necesidades muy específicas de cada usuario. Además, tambien es importante tener en cuenta los distintos actores que intervienen (usuarios, cuidadores, familiares, expertos,ingenieros, entre otros), a los que de alguna forma hay que facilitarles su interacción en el proceso de desarrollo...The growing number of connected devices to Internet and many socio-cultural factor sworldwide, such as the ageing of the population, has led to a considerable increase in theuse of ambient intelligence for the construction of technological solutions that meet thespecic needs of the people. Designing and building this type of assistive solutions is not an easy task because the cost of adapting the environment and especially because they require a great deal of adaptation to the very specic needs of each user. In addition, it is also important to take into account the dierent actors involved (users, caregivers,family members, experts, engineers, among others), who somehow have to facilitate theirinteraction in the development process...Fac. de InformáticaTRUEunpu

    Requirement Engineering Activities in Smart Environments for Large Facilities

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    Developing a large, but smart environment is a complex task that requires the collaboration of experts of different disciplines. How to successfully attain such collaboration is not a trivial matter. The paper illustrates the problem with a case study where the manager of the facility intends to influence pedestrians so that they choose a task that requires certain effort, e.g. using staircases, instead of the current one that requires less effort, e.g. using the elevator. Defining requirements for such scenarios requires a strong multidisciplinary collaboration which is not currently well supported. This paper contributes with an approach to provide non-technician experts with tools so that they can provide feedback on the requirements and verify them in a systematic way

    Using Graphs of Queues and Genetic Algorithms to Fast Approximate Crowd Simulations

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    The use of Crowd Simulation for re-enacting different real life scenarios has been studied in the literature. In this field of research, the interplay between ambient assisted living solutions and the behavior of pedestrians in large installations is highly relevant. However, when designing these simulations, the necessary simplifications may result in different ranges of accuracy. The more realistic the simulation task is, the more complex and computational expensive it becomes. We present an approach towards a reasonable trade-off: given a complex and computational expensive crowd simulation, how to produce fast crowd simulations whose results approximate the results of the detailed and more realistic model. These faster simulations can be used to forecast the outcome of several scenarios, enabling the use of simulations in decision-making methods. This work contributes with a simplified faster simulation model that uses a graph of queues for modeling an environment where a set of agents will navigate. This model is configured using Genetic Algorithms (GA) applied to data obtained from complex 3D crowd simulations. This is illustrated with a proof-of-concept scenario where a 3D simulation of one floor of a faculty building, with its corresponding students, is re-enacted in the network of queues version. The success criteria are achieving a similar total number of people in particular floor areas along the simulation in both the simplified simulation and the original one. The experiments confirm that this approach approximates the number of people in each area with a sufficient degree of fidelity with respect to the results that are obtained by a more complex 3D simulator

    Innovation in open educational resources, virtual teaching, digital skills and Internationalization of teaching in Communication and Culture in the Master's Degree in LGBTIQ+ Studies for a diverse university (Agenda 2030)

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    Proponemos enriquecer una docencia en las asignaturas de Comunicación y Cultura del Máster oficial en Estudios LGBTIQ+ con recursos educativos en abierto y fomentando las competencias digitales e internacionalización por una universidad más diversa.We propose to enrich teaching in the Communication and Culture subjects of the Official Master's Degree in LGBTIQ+ Studies with open educational resources and promoting digital skills and internationalization through a more diverse university.Depto. de Ciencias de la Comunicación AplicadaFac. de Ciencias de la InformaciónFALSEsubmitte
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